Deep Sky Derelicts for ipod download3/29/2024 The shield tech was great except the specialization I chose for him was horrible (nothing besides the terrorbot even did anything, and even that bot was kinda weak, complete waste of time). The bruiser was still amazing (built him with cleave/on hit stun/retaliate and he pumped out massive damage while being pretty tough and also having the ability to draw enemy attacks if needed with harden shield/provocative attack). I made the mistake of getting the sentry gun on my shield tech, and building my scrapper for evasion, also grenades become progressively more useless as the game progresses. But maybe thats just because I don't know how to make him work.My initial team was Bruiser/Shield Tech (I forget the name)/Scrapper. Maybe readjusting him to have a massive shield pool (doesn't recharge after battle) with nearly no health (resistant to penetration damage) would make the class feel better. A big draw of the game used to be that you could make just about any class combination work but an Inventor and a Technician in the same party. Thirdly he is railroaded into very specific comps since he has such anti-synergy with shields. Sure a doctor to heal him or a bruiser to draw focus away would probably be a good idea, but surely he should be able to stand on his own merits? A full heal being ~700.)Īnother issue is that hes entirely reliant on leaching strikes to function on his own. So its costing a good ~5x to heal a third of his health compared to anyone else. (Edit: Should mention that heal costs scale nonlinearly based on damage taken. The biggest is that if he ever gets chunked its going to cost a fortune to heal him since he has 2-3x anyone else's healthpool so he can basically only heal in battle. I'm not sure how to make him work but theres a few glaring issues:
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